Friday, August 14, 2009
Fifteen years...thirty decks: Zur's Weirding
My brother and I often discussed the possibility of using Zur's Weirding as the centerpiece of a tourney-quality deck. We always came to the same conclusion:
Any great deck with Zur's Weirding in it would probably be better without Zur's Weirding in it.
Nonetheless, we built various decks around the card. One of my favorites featured discard effects and creature recursion. Around the same time period, I built a creature control and recursion deck based around Necroplasm. Neither deck was super great, but they used many of the same cards so I combined them to create this "fun" deck.
3x Zur's Weirding
4x Elves of Deep Shadow
3x Birds of Paradise
3x Spike Feeder
1x Golgari Grave-Troll
3x Putrefy
4x Shambling Shell
4x Last Gasp
4x Brain Pry
4x Hypnotic Specter
3x Necroplasm
2x Plague Boiler
2x Simic Growth Chamber
2x Dimir Aqueduct
10x Swamp
8x Forest
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2 comments:
Zur's Weirding was a key card in the Firemane Angel (UWR) Control during the 2006 regionals, states (aka champs), and PT: Honolulu Standard season. The lifegain from Firemane Angel, Faith's Fetters, and Lightning Helix powered a Zur's Weirding and counterspell lockdown in the late game. A pretty typical list: http://sales.starcitygames.com/deckdatabase/displaydeck.php?DeckID=16136
That's an awesome deck in that link.
Nonetheless, I stand by my conclusion.
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